COMIC WORKS
A collection of various comic pages consisting of a few pages from issues one, two, and three of a children's graphic novel, as well as individual, self appointed stand alone projects.

Jaime French
Fanart
(2025)
Created for a Youtuber I watch regularly. Siezing the opportunity for a meet-and-greet, I wanted to make something to give to her that encapsulated her content and personality. Sarcastic, witty, and eccentric, each panel is a different niche reference to her videos. I took extra time to re-watch and pick specific moments that stood out to me the most in order to make this comic as personalized and individualistic as I could. It was an honor giving this to her in person.
Digital Media: Clip Studio Art
RugRats script
school assignment
(2022)


School project testing students' artistic abilities in working with licensed characters. Having grown up with the show, I chose to depict a scene from a Nickelodeon's Rugrats script. I watched a few episodes from the show to get a reminder and feel for the characters, and had a great time capturing each of their personalities and likenesses into my own unique style.
Digital Media:
Procreate & Clip Studio Art

Archer (tv show)
Fan-art
(2023)
Unfinished comic, still in the works. My own rendition of a scene from the Fox animation tv-show Archer. I’ve been a fan of this show since high school and, upon another re-watch, got inspiration to convert the stylized animation into a comic with my own 'cartoonistic flare'.
Digital Media:
Procreate & Clip Studio Art

Tuff Larry the Tooth Fairy Issue 1. Page 1
(2023)
My first work as a hired artist for a fantasy children’s novel about how the tooth fairy became real. I’d never drawn dragons before, so this was a true challenge to my artistic skills with the added pressure of it being a professional project. The first page to any narrative needs to be captivating and intriguing, and the confidence for this drawing came after doing research on dragon anatomy and how best to illustrate a fantasy cityscape design.
Digital Media: Procreate

Tuff Larry the Tooth Fairy Issue 1. Page 2
(2023)
It was a challenge to capture this fantasy world with little to no experience in background and concept design. The best way to go about this while also training muscle memory was to create little pockets of the world in The Sims 4 game and screen capture the angles I wanted. Transferring those screengrabs into my art program and lowering the opacity allowed me to trace the external buildings and boost my true comprehension for 2-point and
3-point perspective, like training wheels but with art.
Digital Media: Procreate

Tuff Larry the Tooth Fairy Issue 1. Page 4
(2023)
My main goal when curating these pages is always to capture the animated nature of the characters as though one was watching a 2D film. While challenging myself to establish a good sense of world and believability, I really focused on moving the characters through the space as naturally as possible so that any immersion was never broken.
Digital Media: Procreate

Tuff Larry the Tooth Fairy Issue 1. Page 16
(2023)
This page depicts the main character entering late to his mother’s birthday celebration. This scene was key for the audience to witness the strained relationship between him and his family. Larry is the only character with hostile body language, showcasing that the dynamic between him, his siblings and his parents is tense from his own detachment and insecurity. Here is our first hint at the type of character development Larry will face in the future.
Digital Media: Procreate

Tuff Larry the Tooth Fairy Issue 1. Page 20
(2023)
After destroying his mother’s party with a fight he starts, Larry storms off into the night. This page consisted of several screenshots from The Sims 4 of the house and park locations I'd made in the game. While this is one of the strongest scenes of the first issue, it was also a lesson learned in cutting back on details and prioritizing speed in comic drawing.
Digital Media: Procreate
Tuff Larry the Tooth Fairy Issue 2. Page 11
(2023)
Skeleton Sketch
Tuff Larry the Tooth Fairy Issue 2. Page 11
(2023)
FINISHED PAGE


Calling it a ‘skeleton sketch’ stemmed from my thumbnails serving like a rough and foundation for the finished artwork. This has become my favorite way to plan out comic pages. Using different colors helps me separate the figures from the background, and planning any speech bubbles early helps save time by preventing me from drawing things that will be covered up.
Digital Media: Procreate
After finishing the first issue, I felt much more confident about my characer acting and background work. Continuing to use The Sims 4 as a reference, I started experimenting with panel layouts and figuring out how much detail to include in each one. I focused most of the interesting detail in the establishing shot, while keeping the other panels simpler to stay efficient.
Digital Media: Procreate

Tuff Larry the Tooth Fairy Issue 2. Page 13
(2023)
Things can get a bit stale when working on one concept (or element) for a long stretch. While trying to create visually exciting panels, I drew inspiration from the movies I loved as a kid and added some playful references to media and literature that parents reading along with their kids might enjoy.
Digital Media:
Procreate & Clip Studio Art

Tuff Larry the Tooth Fairy Issue 2. Page 17
(2023)
After meeting another supporting character -a hamster named Muse- the two venture into an office and discover more information vital to the rest of the narrative. Keeping the visuals engaging with a multitude of camera angles while staying in one location was tricky. I try my best to see this book from the perspective of my audience. As this is a children’s series, the number one thing kept in mind while drawing was ‘what would best captivate my attention if I were in their (small) shoes?’.
Digital Media: Procreate

Tuff Larry the Tooth Fairy Issue 2. Page 21
(2023)
The goal for any visual narrative is to successfully tell a story through the action and behavior of the characters. It was ingrained into me by professors that visual interpretation of the text is more important than relying on the text itself to tell the story. This page was all about our two characters acting out the plan of removing a tooth from a child’s mouth and leaving a quarter under the pillow. I wanted to make it funny, enlightening, and expressive.
Digital Media: Procreate
Tuff Larry the Tooth Fairy Issue 3. Page 4
(2024)

The initial skeleton sketch and final comic page showcased side by side. As I gained more confidence with my skill, less time was spent on adding detail to the thumbnails since more trust was placed in adding any extra characteristics down the line. I referenced only what was vital for the final drawing, wasting no time in getting that general idea out to use as a guide.
Digital Media: Procreate & clip studio art

Tuff Larry the Tooth Fairy Issue 3. Page 8
(2024)
Always being a fan of illustrative 'BOOM!', 'BANG!', 'WHAM!' and 'POP!' sounds being used in other comics, my main goal with this page was to capture the rumble of children barreling through the hall and down the stairs towards their mother.
Digital Media: Clip Studio Art

Tuff Larry the Tooth Fairy Issue 3. Page 9
(2024)
Animal anatomy is intimidating, so the addition of a family dog was something that pushed my boundaries in the best way. Doing my best not to spend too long on the background, time was taken in establishing an entertaining perspective on the children and their dog meeting our main fairy character and hamster for the first time.
Digital Media: Clip Studio Art
This was my favorite page to work on in this issue because of the opportunity for expressions. Taking the time to create a diverse and interesting group of kids, with fun body language and facial features, is just as important as explaining what’s happening in the narrative.
While time management is the most important component in developing comics, those small extra details are always worth the effort to me.

Tuff Larry the Tooth Fairy Issue 3. Page 15
(2024)
Digital Media: Clip Studio Art

Tuff Larry the Tooth Fairy Issue 3. Page 16
(2024)
After gaining confidence from my Sims 4 'training wheels' came the next step in understanding how to use the perspective rulers in the Clip Studio program. This page took significantly longer than the others, but it was well worth it in the end as I refined my own understanding of 2-point perspective.
Digital Media: Clip Studio Art

Tuff Larry the Tooth Fairy Issue 3. Page 17
(2024)
Keeping time at the forefront of my mind, I chose no background for the first four panels and let the characters be our main focus . In the 5fifth and sixth panels, sizing up our figures believably around the vehicle was a mind-bending obstacle I was determined to overcome. SketchUp models of cars, as well as other artists' renditions of these types of scenes were the biggest scources of help and inspiration.
Digital Media: Clip Studio Art
Tuff Larry the Tooth Fairy Issue 3.
skeleton sketches Pages 1-3
(2024)
